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Hi! I'm Sam

I'm a Game Programmer who has always had a passion for Indie Games, playing, studying, and creating them!

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I'm interested to work as a System Programmer, but Gameplay Programming has always been an interesting option as well. Other sectors such as Level Mechanics and Tool Programming have intrigued me as well!

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Now I strive to build high quality games for people in the future to enjoy, as me myself have enjoyed high quality games all my life!

My Skillset

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My Achievements

Taipei Game Show, Indie Game Award 2025

  • Paper Pal, Finalist for Best Student Game

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SEA Game Awards 2024

  • Paper Pal, Winner for Best Student Game

  • Paper Pal, Finalist for Audience Choice Awards

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RedGames Jam 2024

  • Bud Buds, First Runner Up

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SEA Game Awards 2023

  • Paper Pal, Finalist for Audience Choice Awards

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Projects

Kooeh: A Timeless Delight

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The game I am currently working on at Twilight Foundry Games. A cozy restaurant management game where you learn new recipes to run your restaurant.

Summary​

Engine: Godot

Language: GDScript

Platform: PC, XBox, Nintendo Switch

Duration: May 2024 ~ Present

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My Contributions:

  • Restaurant Customization System

    • Tile map based implementation​

    • Build, move, delete, rotate functions

    • Multi-layered customization

    • Save/Load for customized layout​​

  • Worked on Navigation Map

  • Worked on Environmental Objects and Functions

  • Reinstate Player Movement

  • Object Interaction System​

Paper Pal

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My Final Year Project at UOW Malaysia.

A wholesome game where you play as a paper doll come to life, and explore the surrounding area, meeting other toys along the way!

Summary

** Winner of Best Student Game at the SEA Game Awards 2024

** Nomination for Audience Choice Award at the SEA Game Awards 2024

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Engine: Unreal Engine 5

Language: Unreal Blueprints

Platform: PC

Duration: September 2023 ~ April 2024 (7 Months)

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My Contributions:

  • UI Implementation

  • Dialogue System Implementation

  • NPCs and Quests

  • Level Progression and Events

  • Tooling

ESCAPE: LIFE

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My Game Project Studio 2 project at UOW Malaysia.

A mobile game utilizing the gyroscope to look around, you have to explore the room to solve puzzles, and find a way to escape.

Summary

**Nominated for Best Technology at the SEA Game Awards 2023

 

Engine: Unity

Language: C#

Platform: Mobile

Duration: January ~ April 2023 (3 Months)

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My Contributions:

  • Gyroscope Implementation

  • Player Mechanics

  • Puzzle and Level Mechanics

  • UI Implementation

  • Tooling

  • Source Control

See No Evil, Hear No Evil

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My Game Project Studio 1 project at UOW Malaysia.

A game revolving around sight and hearing, while trying to navigate your environment filled with supernatural creatures.

Summary

Engine: Unity

Language: C#

Platform: PC

Duration: September ~ November 2022 (3 Months)

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My Contributions:

  • Tech Lead

  • Generalist Programmer

  • Player Mechanics

  • Enemy AI

  • Level Mechanics and Progression

  • UI Implementation

  • Dialogue system

  • Art Assets Implementation

Game Jams

Game Jams

Additional Works

Home: Contact

Contact Sam!

​Linktree: https://linktr.ee/sam._.lee

​E-mail: samlcw100@gmail.com

©2021 by Sam Lee. Proudly created with Wix.com

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